Web14 dec. 2010 · For example you can easily change the default easing type iTween uses to “linear”: iTween.Defaults.easeType = iTween.EaseType.linear; Need every animation to … WebHere are the examples of the csharp api class iTween.Launch(UnityEngine.GameObject, System.Collections.Hashtable)taken from open source projects. By voting up you can indicate which examples are most useful and appropriate. 130 Examples 7 123next 0 1. Example Project: edrivenSource File: iTween.cs View license
iTween Setting Parameters - Unity Forum
Web8 sep. 2013 · iTween. MoveTo (trainObj, {"path": tPath, "movePath": true, "speed": 20, "delay": 0, "orienttopath": true, "easetype": iTween. EaseType. linear, "looptype": … WebiTween is a single C# file that can be used with ANY of the programming languages that Unity supports, as well as all versions of Unity. If you program in JavaScript or Boo you will need to create a "Plugins" folder (if you don't already have one) in your “Assets” folder for iTween to live in. If you plan on using C# you can place it ... foreach loop in .net
iTween.Launch(UnityEngine.GameObject, …
WebiTween.ValueTo( "from", fromValue, "to", 10, "onupdatetarget", gameObject, "onupdate", updateFromValue, "time", 5, "easetype", iTween.EaseType.easeOutExpo ); } public … WebiTween - How To Use Hashtable - Unity Answers var h : Hashtable; h = new Hashtable(); h.Add(5,"to"); h.Add(15,"from"); h.Add(3,"time"); iTween.ValueTo(Camera.main.orthographicSize, h); iTween.ValueTo( gameObject, iTween.Hash( "from" , 15, "to" , 5, "time" , 2, "onUpdate", "UpdateSize", "easeType", … WebiTween.EaseType类属于命名空间,在下文中一共展示了iTween.EaseType类的6个代码示例,这些例子默认根据受欢迎程度排序。 您可以为喜欢或者感觉有用的代码点赞,您的 … foreach loop in powershell